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Jabroni Brawl: Episode 3

The ultimate HL mod mashup.

TRUSTPILOT REVIEWS
VERIFIED
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Trustpilot Feed // 5.0
Custom Game Mode Support
Flawless Source Engine Sync
High-Performance NVMe
Instant Deployment
Global Server Nodes

Configure Your Server

PC

Choose your desired server specs and hosting region.

Europe
ms
Starter CONFIG 01
Capacity
16Slots
Custom Price
€2.72
DURATION:7 Days Subscription
Deploy Instantly
Pro CONFIG 02
Capacity
32Slots
Custom Price
€10.26
DURATION:30 Days Subscription
Deploy Instantly
-10%
Elite CONFIG 03
Capacity
64Slots
Custom Price
€36.52 €40.58
DURATION:90 Days Subscription
Deploy Instantly
Technical Verification

Fast, reliable game server hosting

High-performance hardware, instant setup, and 24/7 expert support.

Technical Verification
SECURE NODE HOST: RAY_7900
CPU SpeedRyzen 9 7900
Your Experience5.4 GHz Turbo
Other Providers: 3.6 GHz+44% SPEED BURST
Memory GenerationDDR5 RAM
Your ExperienceDDR5 High Speed
Other Providers: DDR4 Legacy2x BANDWIDTH CAPACITY
Storage techGen4 NVMe M.2
Your ExperienceGen4 Speeds
Other Providers: SATA SSD14x READ ACCELERATION
INSTANT

Quick Setup

Set up your game server in just a few clicks. Start playing right away without any delays!

READY STATE~45s DEPLOY
HYPER

Premium Hardware

Our top-of-the-line hardware ensures smooth gameplay with zero lag and fast server response time.

ENGINE STATUSRYZEN 9 7900
SHIELD

DDOS Protection

Our DDOS protection ensures your game server stays online, safe from malicious attacks.

FILTER CAPACITY2.4 Tbps
SFTP

FTP Access

Effortlessly upload, organize, and manage your server files with secure FTP access—full control at your fingertips.

SFTP PORTPORT 22 / SSH
Premium Hosting

Why Choose Ray Hosting for your Jabroni Brawl: Episode 3 Server?

AMD Ryzen 9 hardware, worldwide low-latency network, and robust DDoS protection – we handle the backend, you focus on gameplay.

Does the server support custom Half-Life map imports?
Yes, Jabroni Brawl uses the Source engine, meaning you can easily import and run almost any custom map designed for Half-Life 2 Deathmatch or standard Source SDK.
Can I cycle between different game modes automatically?
Definitely. You can configure your mapcycle and server scripts to seamlessly rotate from standard deathmatch to instagib or puzzle modes between rounds.
How do I limit the chaotic custom weapons?
Administrators can utilize server variables to restrict or entirely disable specific overpowered weapons, ensuring the arena combat remains somewhat balanced.
What happens if someone tries to DDoS our brawl session?
Our infrastructure automatically filters out hostile traffic using eBPF/XDP and L7 TCP/UDP protection, preventing server lag and ensuring your high-speed arena movement remains smooth.